Last Human: Episode 6 (Devlog 2) Coding complete!


That's right boys and girls... old N2 finished coding episode 6 and I've already started working on the rendering stage. I think you guys are going to love this episode. It's a lot of fun, with more sex in it than I had originally planned. But hopefully not overdone.

One of the events gives you the option to opt out. I added it because there may be some that don't care for 'her' in that way. You'll find out who she is later. Meanwhile, the episode ends with a nice little surprise for most of you... a new side girl that you may not have seen coming. I simply can't spoil who it is or how it goes down. But I know quite a few of you are going to love it. This also will have the option to 'opt out' but to remain friends. Before you ask, no it isn't Rin. ;)

The coding went pretty quick with this because I already had the entire thing plotted and outlined. So I knew what I wanted to happen already. All I had to do was script it and add the rest of the coding, menu choices, etc. Coming up with lines for dialogue was pretty simple. And now that coding is out of the way, time to move on to the graphics.

I am going to be upgrading HS2 at some point this weekend, testing it, etc... to make sure everything will work normally. Tonight, I'll run a backup overnight of my current HS2 build just to be safe. Although there could be some slight differences between episode 5 and 6, it shouldn't be too jarring. I need to keep HS2 mostly up to date. Normally I wouldn't mess with it until I start working on a new game, but that is a long ways off right now because I still have a lot to do to complete Serenity Chapter 2, and Last Human will be around quite a while as well.

The other night a cool idea came into mind for episode 7. I already started outlining that one (I had to get it written down while it was fresh in my head). I'll save the hints on what it's about for when I post the first devlog for that one. But it's going to be a lot of fun. It is possible I may try to slam out that episode once this one is done. I don't know yet. Don't panic Serenity lovers... I'll get back to that one soon. I just have to follow this creative roll I'm on.

That's it for now... I'll have another render set coming soon, might try to knock one out this weekend so stay tuned for that. Love you all!

...Fire

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Comments

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(+1)

Can't wait to see it :) But don't overwork yourself, a few days more or less won't make a difference at all. I enjoyed what you have done with "Last Human" and "Serenity". There are just a few real gems in that genre, your creation is among those gems.

(+2)

Keep cooking fam and we will be here patiently waiting for that next update. Don't overwork and stay hydrated!!! :D

(1 edit) (+2)

Interesting that you do coding first. I hop around between writing, coding and rendering.  Its one of the reasons my my ADHD brain can even do this, if I get bored of one or hit a wall, I can jump to the other often with a fresh brain.  I also assumed you'd stagger your projects, but I really do like Last human better so I'm looking forward to it. Bought it on another account.

(+2)

I usually do stagger my projects. But I ran into some writers block on Serenity so I switched to LH - rather than delaying everything. My process is something like this: First, I decide what I want to have happen in the episode... I create an outline, worded something like a trailer for a movie or game, with a few details, etc. Coding, and Scripting dialogue is next. Since my games are mostly kinetic (few choices), this is usually pretty straight-forward. But I've been trying to add a few choices (where you can choose to sleep with or not sleep with certain characters) so that means I need to create choice menus and a few variables so the game knows you made some choice about something later down the line. My "scene" lines (to show images) are all pre-entered but commented out, and I write my dialogue and everything else in between those. Next I start rendering. As they are rendered, I name the image files then uncomment that line in the code so I don't lose my place. After that, I play the episode from beginning to end to check for any issues, and while doing that, I choose background music and usually write it in along the way. If all is well after that, I build it, upload it, then tell you all about it LOL.

That impressive you can be organized like that. I don't think I could do that lol. Why all brains are amazing. Looking forward to it!