Last Human Devlog (Public)
Hey everyone and happy weekend!
Today's devlog includes the patron monthly background for June. On the left is Dezzy, and of course on the right is Natalie. You can download the full image here: Last Human Devlog (Public) | N2TheFire on Patreon (you do not have to subscribe to get it).
Last Human Episode 1 status: It has been a super busy couple of months. Starting this new project has had its ups and downs, let me tell you. I had been dealing with some issues doing graphics, but thankfully with help from Cryoxxx and Niichan, I was able to resolve a major one and move on. It was bad, guys. Bad enough that I almost wanted to just stop. After a lot of updates and readjustments, things are back to normal again.
Now that we have that settled... I must tell you progress has been great. I am actually just over one-third done with the graphics for episode 1. I really would like to have it released by my birthday, which is July 28th. Will that happen? I have no fucking idea, honestly. There are still some things I have to make from scratch for the ship interior (specifically the bridge). I don't have a bridge at this moment. And I am getting close to that point in the episode where we'll be boarding the ship. So, it may not make it for my birthday. There's that, and I have spent so much more time on each image, trying to improve my methods, trying new things, etc.
I'll be posting some more preview images from the new game within the week for patrons, so be on the lookout for that. For now, going to keep this short and sweet... I have a long weekend, house to myself... And that is when I can get a LOT done. So, I'll stop here and get back to work! The more I get done this weekend, the more likely I am to actually finish this first release this month. Thanks for following and to patrons, thank you so much for continuing to support me!
Love you all,
...Fire
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Last Human
A starship full of Nekos... Exploring the universe together...
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Comments
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Glad you could get some help with your graphics problem. just keep working at your own pace dont want you to burnout because you keep hitting a wall, project wise.
I'm a programming student myself i know the pain of doing something hoping its what's needed 30 times only to have a friend go, dude ya dum af its this way.
keep up the great work like you did on Serenity S1 and i believe it will turn out great.
Been there, done that... Nowadays I am usually that friend tho... Experience and stuff! ;)